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Condemned: Criminal Origins What twists the mind of an ordinary human into a serial killer? Assigned to the Serial Crimes Unit, Agent Ethan Thomas must answer this question, and bring the worst of society to justice.
Condemned: Criminal Origins | |
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Developer(s) | Monolith Productions |
Publisher(s) | Sega |
Designer(s) | Frank Rooke |
Programmer(s) | |
Artist(s) |
|
Writer(s) | Frank Rooke |
Composer(s) | Nathan Grigg |
Engine | LithTech Jupiter EX |
Platform(s) | |
Release | Xbox 360
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Condemned: Criminal Origins is an Survival horror video game. Developed and published by Monolith Productions, Sega. The game was released on April 11, 2006.We provide you 100% working game torrent setup, full version, PC game & free download for everyone! Condemned 2: Bloodshot (titled Condemned 2 in Australia, Europe and Asia) is a psychological survival horror video game, developed by Monolith Productions and published by Sega and Warner Bros. Games for the PlayStation 3 and Xbox 360 video game consoles. It is the sequel to the 2005 game Condemned: Criminal Origins.Due to its violent content, the game was indexed in Germany by the BPjM in. Condemned: Criminal Origins (known in Europe as Condemned) is a first-person survival horror video game developed by Monolith Productions and published by Sega. It was launched worldwide in 2005 on the Xbox 360, with a Microsoft Windows version released later in 2006. This page provides general information on the Condemned: Criminal Origins videogame. As more information about the project appears, you will find here news, videos, screenshots, arts, interviews with developers and more.
Condemned: Criminal Origins (known in Europe as Condemned) is a first-personsurvival horrorvideo game developed by Monolith Productions and published by Sega. It was launched worldwide in 2005 on the Xbox 360, with a Microsoft Windows version released later in 2006.
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence.
Upon release, Condemned was met with moderate to good reviews by many aggregates and critics. Many reviewers cited its storyline and lack of progression as the game's biggest fault. As a reprieve, the game's solid controls and fresh approach to the horror genre were praised. A sequel, entitled Condemned 2: Bloodshot, was released in 2008 for the Xbox 360 and PlayStation 3. Other media forms include an internet prequel and a planned film adaptation to expand the Condemned franchise. The developers have cited films such as The Silence of the Lambs and Seven as inspiration for the game.
- 1Gameplay
- 2Synopsis
- 5Reception
- 6Other media
Gameplay[edit]
Combat[edit]
Although the game is played entirely from a first-person perspective (only broken for cut scenes), it is not a traditional first-person shooter. Firearms are present, but are somewhat uncommon. Unlike many other games from a first-person perspective, though, firearms are especially deadly, often killing enemies with a single shot. The guns that can be found, or taken from enemies, are only good for as long as the current ammo in the magazine lasts; once this is depleted, the butt of the gun can be used as a weapon. To complicate matters further, enemies operate firearms from the same ammo reserve, meaning once the enemy has been dispatched, the player only gets what ammo was left over from the fight. This encourages players to attack enemies carrying firearms quickly.
The focus of the experience is on improvised melee, allowing players and enemies to collect, or even pull, weapons from their surrounding environments, such as pipes, locker doors, shovels, and 2x4s. The developers of the game described the combat as 'visceral'. A quick-kick is available for attacking without, or alongside, a hand-held weapon, and attacks can be unleashed in different directions and configurations, such as left to right or overhead, but combat is notable for not utilizing a combo system, unlike similar titles such as The Chronicles of Riddick: Escape from Butcher Bay. In many cases, blocking is necessary both before and after landing a successful hit. The player can also perform 'finishing moves' when the opponent is on his knees, such as headbutting or breaking their neck.
The artificial intelligence displayed by enemies requires the player to think on their feet a great deal more than similar games. Enemies are able to flee and hide effectively, often surprising the player by quickly appearing from a concealed spot. Enemies can also effectively feint, in order to trick the player into blocking at an inopportune time, leaving themselves open for the real attack.
Although there are sharp weapons in the game, one cannot stab or dismember enemies. In fact, the player can almost never wield an actual knife or sword, with the exception being in the School level, where the player has brief access to a meat cleaver. Some melee weapons fall under the class of entry tool, (like a fire axe for a rotten door, or a crowbar for a locked safe) and act as keys in the gameworld, allowing the player to access new areas or locked boxes.
The player also has a taser gun which when used stuns the target, does some damage and allows the player to seize the stunned enemy's weapon. Later in the game, Lieutenant Rosa gives the player a new upgraded taser, which is much more powerful, causing the enemy's legs to give out. One hit or shot after that will kill any enemy. Common uses for it are safely attacking enemies with guns (since it allows players to stun them from a distance and then seize the gun while the enemy is incapacitated), countering an immediate attack (since using the taser does not require the precise timing that blocking does) and obtaining the chance to make a free hit (a hit where the player does not risk being hit first). However, it has to recharge between shots so it cannot be used to bypass the game's system of carefully fighting enemies.
The entire game takes place in derelict urban environments, with minimum lighting. The player must use a flashlight to navigate through the game's constantly darkened environments, while dealing with frequent enemy ambushes.
Near the end of the game the player loses both the flashlight and the taser. This means all strategies which required the taser become impossible and the only personal light source becomes burning planks which means carrying a gun reduces visibility. This effectively forces the player to rely exclusively on blocking, hiding and evasion for defense and close range attacks for offense.
Crime scenes[edit]
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the 'instincts' of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Synopsis[edit]
Setting[edit]
Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Characters[edit]
The game's protagonist is Ethan Thomas (voiced by Greg Grunberg), an SCU investigator with unusually acute investigative instincts. He also is stated to have superhuman durability, as demonstrated by his ability to recover quickly from electrocution, long falls, and blunt trauma to the head, among others. He is aided in his investigations by Rosa, a forensics investigator at headquarters.
The primary antagonist of the game is Serial Killer X, who is hunting the serial killers that Ethan is searching for, killing them by the methods that they themselves use. Near the end of the game, he is revealed to be Leland Vanhorn, nephew of Ethan’s friend Malcolm. Malcolm believes that Leland is being influenced by mysterious mutilated humanoid creatures that are causing an increase in insanity throughout the city.
Plot[edit]
The game begins with the protagonist, SCU agent Ethan Thomas, arriving at the scene of a murder. He and his fellow officers go into an abandoned building that is surrounded by psychopaths and criminals. The crime scene they investigate is one of a young woman. She is on the floor with strangulation wounds, sitting across a table from a male mannequin. Ethan, along with his colleagues, agree that the murder was most likely committed by the Match Maker, a serial killer that Ethan has been investigating. After they collect evidence from the scene, one of the officers smells cigarette smoke. Believing that the smoke must be coming from their suspect, they decide to split up and go after him. While searching for the suspect, Ethan tries to restore power from an electrical box. Due to an electrical surge, Ethan is shocked, and drops to the floor, causing his weapon to be thrown from his hand. A man hiding in the shadows takes it and flees. Ethan manages to chase the man into a small, dead-end room, where the man holds Ethan at gunpoint and tells him they have similar goals. Ethan's colleagues enter the room and tell the man to drop his weapon, and are promptly shot by the man with Ethan's gun, who then shoves Ethan out a window onto the street.
Ethan wakes in his apartment with Malcolm Vanhorn, a friend of Ethan’s father, at his side. Malcolm warns Ethan that he is wanted for the deaths of the two officers who were shot with Ethan's gun. Ethan is determined to prove his innocence, although his own sanity appears to be slipping, as throughout the game he suffers numerous horrific visions, and all the while is forced to fight to the death in self-defence against homeless men and women who have inexplicably been driven insane.
He soon learns that the killer is interested in Ethan’s SCU career. Later, he finds the body of the Match Maker, killed by his own modus operandi in an old department store. He presumes that the man at the original crime scene, referred to in the game as 'Serial Killer X', is the culprit and that he is trying to kill the serial killers that Ethan is looking for. Ethan searches for the one that he thinks is next, a serial killer dubbed 'The Torturer'.
Ethan tracks the Torturer and Serial Killer X to an abandoned apple orchard in the rural town of Brier. Shortly before finding the Torturer in the farmhouse, Ethan is attacked by a strange man-like creature. Ethan kills the creature, and continues in his search. He searches through the farm where he eventually finds the Torturer dead, also killed by his own modus operandi. Soon, Ethan finds the mysterious killer, who is revealed to be Leland Vanhorn, nephew of Malcolm Vanhorn. Malcolm arrives and knocks Ethan out with a shovel to prevent him from hurting Leland. Leland then knocks Malcolm out.
When Ethan revives, he is tied up and at the mercy of Leland. He explains to Ethan that he has been killing the serial killers that Ethan had been hunting, and that he intends to kill Ethan as well. As Leland thinks of all the ways that he can kill Ethan, cutting Ethan's finger off in the process, Ethan notices another man-like creature hiding in the rafters. This creature is known as 'The Hate'[citation needed] and is identified as the source of the madness gripping Metro City. Malcolm jumps Leland from behind and succeeds in wrestling him to the ground. Ethan manages to free himself, and Malcolm tells him to kill The Hate, saying that it is the cause of Leland’s madness. Ethan pursues The Hate as it tries to escape, fighting waves of hideously burned homeless men along the way, and eventually corners it in a barn and kills it.
As Malcolm drives Ethan home, Ethan discovers that Leland is alive, and in the trunk of the car. When Ethan opens the trunk, he is given the option to shoot the tied-up Leland. If he does not shoot Leland, Leland pulls out his own gun and waves it at Ethan before committing suicide. Later, Ethan and Rosa are having a conversation in a diner when Rosa tips him off that she is wired, revealing that she still trusts him. Rosa then leaves the diner, and Ethan goes to the bathroom. While in the restroom, the player witnesses as Ethan's mouth becomes that of one of The Hate before the game comes to an abrupt halt.
Unlockable content[edit]
The version of Condemned: Criminal Origins for the Xbox 360 console employs the achievements system mandated by Microsoft. As the criteria for the achievement awards are met, bonus content is unlocked, which can then be accessed from a special menu. Content includes concept and production sketches and paintings, work-in-progress animation, video from motion capture sessions, and a rather lengthy video showcasing a complete level from an early version of the game. These features were later carried over to the PC version of the game.
Development[edit]
Condemned: Criminal Origins was originally known as The Dark, quite far into production. Under this name, the game was largely similar but differed in several key areas. The player character was known as Agent Cross, and the game appeared to follow him on a government-sanctioned investigation, or investigations, rather than acting as a rogue on the run from the law. Although Cross possessed the supernatural leanings of Thomas from the final game, he could actually use various magical spells. For example, a spell could be uttered to pull a gun from an enemy's hands and another spell saw doors and other obstacles break in front of the player, seemingly negating the need for a fire axe. The forensic tools used by Cross also differed, as the detection and collection tools were typically one individual item - the UV light, for instance, could illuminate clues and then be used to physically swipe across them, to take samples.[citation needed]
Reception[edit]
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Condemned: Criminal Origins received 'generally favorable reviews' on both platforms according to the review aggregation website Metacritic.[25][26]GameSpot said of the Xbox 360 version, 'it captures hand-to-hand combat with intense, lifelike brutality like no other game before it.'[13] In Japan, where the same console version was ported for release under the name Condemned: Psycho Crime (コンデムド サイコ クライムKondemudo Saiko Kuraimu) on August 31, 2006, Famitsu gave it a score of 25 out of 40,[7] while Famitsu Xbox 360 gave it a score of two nines and two eights for a total of 34 out of 40.[6]
Detroit Free Press gave the Xbox 360 version a score of all four stars and said, 'Though the game could be longer and could stand more diversity, the cold shivers that run down your spine while playing it are an undeniable rush.'[23]Maxim gave it a score of eight out of ten and stated that the game, 'while not entirely original, still creatively mixes the first-person punching of [The Chronicles of] Riddick with the jump-out-at-you frights of Doom 3 and the investigative thrills of the best CSI episode.'[27]The New York Times gave it a favorable review and stated that 'The game is also creepy in another way; you spend much of it essentially beating homeless people to death with pipes. Admittedly, these people attack you, and in fact will often attack and kill one another if you just get out of their way, but I still found it disturbing.'[28] However, The Sydney Morning Herald gave it a score of three stars out of five, saying, 'Frights are common as disturbingly psychopathic vagrants lunge at you from the shadows. The violence is raw, barbaric and unsettling.'[24]Edge, however, gave it a score of six out of ten and called it 'a scary, vicious, visually progressive if rather hollow next-gen showcase that doesn’t outstay its welcome. If you want to spend a night or two in the company of the future of horror videogaming, you could do a lot worse.'[29]
Controversy[edit]
In February 2008 all copies of Condemned were confiscated in Germany because of §131 StGB, which outlaws the dissemination or public display of media 'which describe cruel or otherwise inhuman acts of violence against human beings in a manner which expresses a glorification or rendering harmless of such acts of violence or which represents the cruel or inhuman aspects of the event in a manner which injures human dignity.' Distribution in Germany is now prohibited by law.[30]
Other media[edit]
Prequel[edit]
A six-part episodic online game was released on the Condemned: Criminal Origins website.[citation needed] The protagonist is Agent Mallory, who is searching for a serial killer. In the last episode, Mallory is killed by Serial Killer X. The game ends where Condemned: Criminal Origins begins.
Sequel[edit]
A direct sequel to the game was released in 2008. It was titled Condemned 2: Bloodshot to show the character evolution in protagonist Ethan Thomas. The game was developed by Monolith and published by Sega, the same companies as the original. It expanded on the gameplay elements from Condemned and added several new features such as online multiplayer and environmental kills.
Film adaptation[edit]
On October 4, 2005, Warner Brothers Studios announced plans to release a film adaptation which is set in the same 'universe' as the then upcoming Condemned: Criminal Origins.[31] Warner Bros. Studios had acquired Monolith Productions during 2004 and was expecting 2008 to be announced, but never was.
A report from The Variety stated that Kurt Sutter, co-executive producer of the television series The Shield, would be writing the screenplay for the film under the working title Unforgettable.[citation needed]
According to earlier drafts of the script, a police officer hunts down a serial killer in an attempt to clear his name from murder. However, during the process he discovers that he may be tied to other ongoing murder cases in an unusual way. The cop soon begins to question throughout his investigation upon discovering his supernatural abilities, 'who he is as a man, until he realizes he's not a man. A tug-of-war emerges among a faction of good and evil aliens.'[31]
Also connected with the project is Jason Hall, a former Monolith CEO who joined Warner Bros. to become Vice president of Operations over their gaming division. Hall, along with Nathan Henderickson, was responsible for the film's concept and state that he seeks to 'come up with something specifically designed to use multiple mediums to tell stories that had some continuity and connective thread... We wanted to create a universe that, like a Star Wars, was big enough where different stories could exist.'[32]Variety indicated that the plan was to introduce audiences to the 'universe' of Condemned with Criminal Origins, followed by a film adaptation which will tie-in with a sequel video game gradually expanding the story's universe.[32]
References[edit]
- ^'Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles'. Microsoft. November 14, 2005. Archived from the original on 2015-05-04. Retrieved November 14, 2005.
- ^Green, Jeff (July 2006). 'Condemned: Criminal Origins'(PDF). Computer Gaming World. No. 264. Ziff Davis. p. 90. Archived(PDF) from the original on 2014-10-02. Retrieved June 14, 2018.
- ^EGM staff (January 2006). 'Condemned: Criminal Origins (X360)'. Electronic Gaming Monthly. No. 199. Ziff Davis.
- ^Walker, John (April 23, 2006). 'Condemned: Criminal Origins (PC)'. Eurogamer. Gamer Network. Archived from the original on 2017-07-20. Retrieved June 14, 2018.
- ^Reed, Kristan (November 25, 2005). 'Condemned: Criminal Origins (Xbox 360)'. Eurogamer. Gamer Network. Archived from the original on 2018-11-20. Retrieved June 14, 2018.
- ^ abIGN staff (September 6, 2006). 'Gaming Life in Japan (Page 3)'. IGN. Ziff Davis. Retrieved June 13, 2018.
- ^ ab'コンデムド サイコ クライム'. Famitsu (in Japanese). Enterbrain. Retrieved June 13, 2018.
- ^Zoss, Jeremy (December 2005). 'Condemned: Criminal Origins (X360)'. Game Informer. No. 152. GameStop. p. 162. Archived from the original on January 24, 2008. Retrieved June 14, 2018.
- ^Vicious Sid (May 17, 2006). 'Review: Condemned: Criminal Origins (PC)'. GamePro. IDG Entertainment. Archived from the original on May 18, 2006. Retrieved June 14, 2018.
- ^Johnny K. (November 21, 2005). 'Condemned: Criminal Origins Review for Xbox 360 on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on December 2, 2005. Retrieved June 14, 2018.
- ^Dodson, Joe (November 22, 2005). 'Condemned: Criminal Origins Review (X360)'. Game Revolution. CraveOnline. Archived from the original on September 10, 2015. Retrieved June 14, 2018.
- ^Kasavin, Greg (April 11, 2006). 'Condemned: Criminal Origins Review (PC)'. GameSpot. CBS Interactive. Archived from the original on 2015-09-15. Retrieved June 13, 2018.
- ^ abKasavin, Greg (November 18, 2005). 'Condemned: Criminal Origins Review (X360)'. GameSpot. CBS Interactive. Archived from the original on 2016-10-17. Retrieved June 13, 2018.
- ^Osborne, Scott (May 3, 2006). 'GameSpy: Condemned: Criminal Origins (PC)'. GameSpy. Ziff Davis. Archived from the original on 2017-11-02. Retrieved June 14, 2018.
- ^Tuttle, Will (November 19, 2005). 'GameSpy: Condemned: Criminal Origins (X360)'. GameSpy. Ziff Davis. Archived from the original on 2018-04-06. Retrieved June 14, 2018.
- ^'Condemned: Criminal Origins Review (X360)'. GameTrailers. Viacom. November 29, 2005. Archived from the original on February 18, 2008. Retrieved June 14, 2018.
- ^Kuvin, Scott 'M Balmer' (May 5, 2006). 'Condemned: Criminal Origins - PC - Review'. GameZone. Archived from the original on October 2, 2008. Retrieved June 14, 2018.
- ^Aceinet (November 28, 2005). 'Condemned: Criminal Origins - 360 - Review'. GameZone. Archived from the original on October 6, 2008. Retrieved June 14, 2018.
- ^Onyett, Charles (April 11, 2006). 'Condemned: Criminal Origins (PC)'. IGN. Ziff Davis. Archived from the original on 2017-11-30. Retrieved June 14, 2018.
- ^Onyett, Charles (November 17, 2005). 'Condemned: Criminal Origins (X360)'. IGN. Ziff Davis. Archived from the original on 2016-09-23. Retrieved June 14, 2018.
- ^Reyes, Francesca (December 25, 2005). 'Condemned: Criminal Origins'. Official Xbox Magazine. Future US. p. 82. Archived from the original on February 6, 2008. Retrieved June 14, 2018.
- ^'Condemned: Criminal Origins'. PC Gamer. Future US. June 2006. p. 50.
- ^ abHuschka, Ryan (December 4, 2005). ''Condemned: Criminal Origins' (X360)'. Detroit Free Press. Gannett Company. Archived from the original on May 21, 2006. Retrieved June 14, 2018.
- ^ abHill, Jason (April 6, 2006). 'Condemned (X360)'. The Sydney Morning Herald. Fairfax Media. Archived from the original on 2010-05-27. Retrieved June 14, 2018.
- ^ ab'Condemned: Criminal Origins for PC Reviews'. Metacritic. CBS Interactive. Archived from the original on 2010-11-02. Retrieved July 22, 2011.
- ^ ab'Condemned: Criminal Origins for Xbox 360 Reviews'. Metacritic. CBS Interactive. Archived from the original on 2011-05-09. Retrieved July 22, 2011.
- ^Edwards, Greg (November 22, 2005). 'Condemned: Criminal Origins (X360)'. Maxim. Biglari Holdings. Archived from the original on March 2, 2006. Retrieved June 14, 2018.
- ^Herold, Charles (November 26, 2005). 'Fighting Crime and Saving Lives With the Xbox 360'. The New York Times. The New York Times Company. Archived from the original on 2015-05-29. Retrieved June 14, 2018.
- ^Edge staff (December 25, 2005). 'Condemned (X360)'. Edge. No. 157. Future plc. p. 94.
- ^'Ego-Shooter unter Generalverdacht?' [First-person shooter under general suspicion?]. PC Welt. IDG Tech Media GmbH. May 14, 2008. Archived from the original on 2012-07-17. Retrieved December 21, 2012.
- ^ abSteel, Wade (October 6, 2005). 'Film Tie-In for Condemned: Criminal Origins'. IGN. Ziff Davis. Archived from the original on 2016-03-06. Retrieved June 14, 2018.
- ^ abFleming, Michael (October 4, 2005). 'WB hatches dual species'. Variety. Penske Media Corporation. Archived from the original on 2016-05-05. Retrieved June 14, 2018.
External links[edit]
- Condemned: Criminal Origins at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Condemned:_Criminal_Origins&oldid=916918739'
Condemned 2: Bloodshot | |
---|---|
Developer(s) | Warner Bros. Games Monolith Productions |
Publisher(s) | Sega |
Director(s) | John Whitmore |
Producer(s) | Constantine Hantzopoulos |
Designer(s) | Frank Rooke |
Programmer(s) | Jez Sherlock Brian Legge |
Artist(s) | Eric Kohler Matthew Allen |
Composer(s) | Nathan Grigg |
Engine | Lithtech Jupiter EX |
Platform(s) | PlayStation 3, Xbox 360 |
Release | Xbox 360
|
Genre(s) | Survival horror |
Mode(s) | Single-player, multiplayer |
Condemned 2: Bloodshot (titled Condemned 2 in Australia, Europe and Asia) is a psychologicalsurvival horror video game, developed by Monolith Productions and published by Sega for the PlayStation 3 and Xbox 360 video game consoles. It is the sequel to the 2005 game Condemned: Criminal Origins. Due to its violent content, the game was indexed in Germany by the BPjM in April 2008 and subsequently banned in October 2008.
Greg Grunberg does not reprise his role as Ethan Thomas in Condemned 2. Instead, Ethan is voiced by André Sogliuzzo.[1]
- 1Gameplay
Gameplay[edit]
Single-player[edit]
Condemned 2: Bloodshot is a psychological horror video game from a first-person perspective focused on melee-oriented combat. The game features bare-fisted hand-to-hand combat, combat with melee weapons, and first person shooting. The game also has adventure game elements in the forensic investigation of crime scenes.
Unlike the first game, Condemned 2 allows for hand-to-hand combat with the player's bare fists, with the left and right triggers controlling the player character's left and right fist respectively.[2] Additionally, the player is now able to chain together attack combos, as well as perform various finishing moves executed via quick time events. The game also features context-sensitive 'environmental kills' (such as shoving an enemy's head into a TV or a spiked wall).
Like the original game, the sequel also features melee weapons and firearms. However, melee weapons now break after several strikes or blocks, forcing the player to be adept at resorting to the new hand-to-hand combat system. As in the original game, firearms are limited to the bullets in the current magazine, as the player is unable to carry additional ammo (although they can reload their current magazine by picking up spare ammo lying on the ground). An additional twist to the firearms combat is Ethan's alcoholism, which causes his aim to become blurry and unsteady unless he regularly drinks alcohol. Firearms combat is more prevalent in Condemned 2 than in the original game, with a few levels focused on firefights with assault rifle-wielding enemies.
The game also features more in-depth forensic investigation gameplay.[2] Players are able to investigate and catalog different elements of a crime scene, and make statements about the nature of the crime. Correctly guessing the nature of the crime earns the player a better ranking, which can lead to upgrades such as brass knuckles or body armor. Also featured are several 'Bloodshot Fight Club' maps, which are action-based levels independent of the game's plot.
Condemned 2 contains new powers for Ethan to use. His 'instinct' powers are all but completely scrapped in this episode, however some useful combat abilities come into play. By building up a combo meter, Ethan can perform powerful 'Chain Combos' that begin a short sequence requiring well-timed or rapidly placed button presses in order to deal massive damage. Later in the game, Ethan gains the power of the 'Voice'. This power allows him to produce a powerful shockwave from his mouth that can blast open doors, explode enemy heads, and destroy Oro 'headpieces'.
Condemned Criminal Origins Plot
Multiplayer[edit]
Condemned 2 features multiplayer gameplay. There are nine maps in total depending on the game mode being played. The game supports 8 players online and features four multiplayer modes:
- Deathmatch – the player to reach the kill limit or the player with the most kills at the end of the time limit wins.
- Team Deathmatch – two teams of multiple players compete for the most kills.
- Bum Rush – a time-based game of SCU Agents versus Influenced bums. The SCU cannot respawn but get to use guns, have a lot more health and kill with one shot or melee, and must last as long as possible against the bums.
- Crime Scenes – another game type putting the SCU agents against the Influenced. The Influenced must hide two cases of evidence, while the SCU agents must use their equipment to find and scan the evidence before time runs out.
Plot[edit]
Condemned 2: Bloodshot takes place 11 months after the events of the first Condemned. The mysterious phenomenon causing insane violence and mass psychosis amongst Metro City's homeless population has only gotten worse, with massive riots breaking out across the city. Protagonist Ethan Thomas, having resigned from the FBI's Serial Crime Unit after the events of the Serial Killer X investigation, has been caught in a downward spiral and now finds himself homeless, violent, and an alcoholic. He still suffers from paranormal visions, and his alcoholism even manifests as an antagonistic alter-ego that taunts him during his hallucinations.
Condemned Criminal Origins Wiki
Under the orders of Director Farrell, Ethan is recruited back into the SCU to investigate the murder of his one-time mentor Malcolm Vanhorn. He is aided by his old partner Rosa and commanded by the hostile and antagonistic Agent Dorland, SCU's tactical commander. Over the course of Ethan's investigation, he discovers that his nemesis Serial Killer X is still alive, having been nursed back to health by his uncle Malcolm Vanhorn after being shot in the head at the end of the original Condemned. Serial Killer X killed Malcolm Vanhorn, as well as Metro City's Mayor Rachel Mars, and eventually kidnaps Director Farrell.
Ethan and Rosa also discover the source of all the city's troubles is a secret organization known as 'the Oro', the cult hinted at in the first Condemned, whose members use painful metal implants to develop sonic powers that allow them to influence and control the rest of humanity. Rosa theorizes that they are the source of all humanity's crimes, wars, and hatred.
Serial Killer X, having learned about the Oro, now wants to harness their sonic ability, and is currently killing and dissecting Oro members to obtain this ability. The Oro are much more powerful than previously thought; their members include many high-ranking members of society, including Mayor Mars, Director Farrell, and Agent Dorland. The Oro also control the SCU, and Dorland and his tactical teams attempt to kill Ethan when he discovers their secret. Ethan fights back with the help of Rosa and SCU Agent Pierce LeRue, and even Serial Killer X, who saves Ethan from the SCU, calling it 'a future investment'.
Malcolm Vanhorn, who has spent his life battling the Oro, leaves Ethan a videotaped message revealing the final truth; Ethan's parents were Oro members who defected from the organization and were killed for it. Ethan himself is 'the Remedy', a long-prophesied being possessing 'perfectly evolved' vocal cords capable of generating the Oro's sonic power without the metal implants the Oro use. Ethan's ability is more powerful than the Oros, capable of destroying flesh and bone. The Remedy is destined to be 'the voice opposing that of the Oro'. As a result, Agent Dorland and the Oro want Ethan dead. Director Farrell, part of a splinter faction of Oro that wants to recruit rather than destroy Ethan, sacrifices his life to unlock Ethan's sonic powers after the two of them are cornered by Agent Dorland.
Ethan proceeds to the Peninsula, an artificial landmass where the Oro have a secret base from where they monitor and control the entire city. Using his newfound sonic powers, Ethan defeats the Oro members, destroys the Oro machinery allowing them to control the city, then battles Dorland in a sonic duel within the collapsing Peninsula. Defeated, Dorland informs Ethan that the Oro's motives are 'To create hostility, the unwavering desire to fight. To unknowingly become... our protectors.' Ethan asks what they are protecting against, receiving no reply. Ethan then concludes that Dorland doesn't know it himself, that he is nothing more than a puppet, and the former commander is flung to his death. Ethan escapes in a helicopter along with Rosa and LeRue, declining LeRue's offer of a drink and falling asleep. Meanwhile, the President of the United States suffers an apparent heart attack after receiving the message 'The Remedy is among us!', suggesting that the President was a member of the Oro.Finally, Serial Killer X is shown receiving Oro metal implants in his mouth, similar in appearance to the Oro Dark Primary, the 'final boss' Oro member Ethan fought and killed at the end of the first Condemned.
Reception[edit]
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Condemned Criminal Origins Video Game Full
Condemned 2: Bloodshot received 'favorable' reviews on both platforms according to the review aggregation website Metacritic.[21][22]Official Xbox Magazine praised the areas of atmosphere, graphics and sound for the game, and found it to be improved in almost all aspects over the original. The review did, however, find the ending to be weak and one of its major downsides.[17] The three reviewers in Electronic Gaming Monthly praised the Xbox 360 version's atmosphere and improved combat system, but were not satisfied with the 'laggy, unnecessary feel' of the game's multiplayer component.[23]Edge said that the same console version had lost the first game's tight storyline in favor of a deranged psychotic bloodbath, in which guns and gore 'occur anywhere and everywhere to ever-decreasing effect' and had taken precedence over the tension and fear factors which the magazine had enjoyed in the previous title. In a caption the review expressed surprise that 'you can [...] make enemy heads explode by shouting at them' and noted that they did not expect that 'the ABC Warriors would appear in the game's final act, and that you'd take them down with a sonic crossbow and giant magnet.'[4]
411Mania gave the Xbox 360 version an 8.7 out of 10 and said it was 'a game that encourages you to think outside the box and use some strategy and smarts while challenging you to stay alive in hopes of bringing your city back to sanity.'[24]Wired gave the game a score of eight stars out of ten and said that it 'has plenty of creepy moments, but it favors action over atmosphere. To that end it performs very well, and even throws in some juicy plot twists and a cliffhanger ending. But I miss the tension of the original, just the same.'[20]The A.V. Club gave the Xbox 360 version a B− and called it 'A series of amazing shocks that are never quite worthy of suspension of disbelief.'[19]
Future[edit]
Rumors about a sequel have circulated since Condemned 2's release; however, it had been doubtful that a Condemned 3 would ever occur. One of the Condemned series' previous developers stated in an interview with video game website NeoGAF, 'Sadly it will never happen. Condemned 2 just didn't sell enough copies. It is sad that Condemned 2 got caught up in the 'everything needs multiplayer'. We could have really used the staff on multiplayer to make the single player campaign amazing. There was some good ideas of where to take the game. I've always wanted to do a reboot and just play Condemned 2 off as a bad hangover and have Thomas closer to what he was in [Condemned: Criminal Origins].'[25]
Monolith co-founder and former CEO Jace Hall currently holds the rights to the Condemned series and on January 31, 2015, he expressed his interest on Facebook to find the right indie development team to 'take over the franchise and move it forward.'[26]
References[edit]
- ^Dunham, Jeremy (June 4, 2007). 'Condemned 2 Q&A'. IGN. Ziff Davis. Retrieved June 12, 2018.
- ^ abcReed, Kristan (March 20, 2008). 'Condemned 2: Bloodshot (Xbox 360)'. Eurogamer. Gamer Network.
- ^Burch, Anthony (March 14, 2008). 'Destructoid review: Condemned 2: Bloodshot (X360)'. Destructoid. Enthusiast Gaming. Retrieved June 13, 2018.
- ^ abEdge staff (April 2008). 'Condemned 2 (X360)'. Edge. No. 187. Future plc. p. 88.
- ^ abReeves, Ben (April 2008). 'Condemned 2: Bloodshot'. Game Informer. No. 180. GameStop. Archived from the original on March 15, 2008. Retrieved June 13, 2018.
- ^ abCostantino, Jesse (March 25, 2008). 'Condemned 2: Bloodshot Review'. Game Revolution. CraveOnline. Archived from the original on September 12, 2015. Retrieved June 13, 2018.
- ^ abVanOrd, Kevin (March 19, 2008). 'Condemned 2: Bloodshot Review'. GameSpot. CBS Interactive. Retrieved June 13, 2018.
- ^Joynt, Patrick (March 24, 2008). 'GameSpy: Condemned 2: Bloodshot (PS3)'. GameSpy. Ziff Davis. Retrieved June 13, 2018.
- ^Joynt, Patrick (March 11, 2008). 'GameSpy: Condemned 2: Bloodshot (X360)'. GameSpy. Ziff Davis. Retrieved June 13, 2018.
- ^ ab'Condemned 2: Bloodshot'. GameTrailers. Defy Media. March 11, 2008. Archived from the original on February 3, 2008. Retrieved June 13, 2018.
- ^Zacarias, Eduardo (April 4, 2008). 'Condemned 2: Bloodshot - PS3 - Review'. GameZone. Archived from the original on June 13, 2018.
- ^Aceinet (March 26, 2008). 'Condemned 2: Bloodshot - 360 - Review'. GameZone. Archived from the original on December 10, 2008. Retrieved June 13, 2018.
- ^ abDavis, Ryan (March 27, 2008). 'Condemned 2: Bloodshot Review'. Giant Bomb. CBS Interactive. Retrieved June 13, 2018.
- ^Brudvig, Erik (March 20, 2008). 'Condemned 2: Bloodshot Review (PS3)'. IGN. Ziff Davis. Retrieved June 13, 2018.
- ^Kolan, Patrick (March 27, 2008). 'Condemned 2 AU Review (X360)'. IGN. Ziff Davis. Retrieved June 13, 2018.
- ^Brudvig, Erik (March 11, 2008). 'Condemned 2: Bloodshot Review (X360)'. IGN. Ziff Davis. Retrieved June 13, 2018.
- ^ abAmrich, Dan (April 2008). 'Condemned 2: Bloodshot'. Official Xbox Magazine. Future US. Archived from the original on March 13, 2008. Retrieved June 13, 2018.
- ^'Review: Condemned 2: Bloodshot'. PlayStation: The Official Magazine. No. 8. Future plc. July 2008. p. 80.
- ^ abDahlen, Chris (March 26, 2008). 'Condemned 2: Bloodshot (X360)'. The A.V. Club. The Onion. Archived from the original on March 15, 2010. Retrieved June 13, 2018.
- ^ abcArendt, Susan (March 31, 2008). 'Review: Condemned 2 Favors Action Over Atmosphere'. Wired. Condé Nast. Retrieved June 13, 2018.
- ^ ab'Condemned 2: Bloodshot for PlayStation 3 Reviews'. Metacritic. CBS Interactive. Retrieved July 22, 2011.
- ^ ab'Condemned 2: Bloodshot for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved July 22, 2011.
- ^EGM staff (April 2008). 'Condemned 2: Bloodshot'. Electronic Gaming Monthly. No. 227. Ziff Davis. p. 74.
- ^Aranda, Ramon (April 4, 2008). 'Condemned 2: Bloodshot (Xbox 360) Review'. 411Mania. Archived from the original on April 6, 2008. Retrieved June 13, 2018.
- ^'LTTP: Condemned: Criminal Origins (spoilers)'. NeoGAF. March 27, 2012. Retrieved June 13, 2018.
- ^Hall, Jace (January 31, 2015). 'Deep thought..and question...'Facebook. Retrieved February 1, 2015.
Condemned Criminal Origins Trainers
External links[edit]
- Condemned 2: Bloodshot at MobyGames
Condemned Criminal Origins Pc
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